havent played all of the demo yet but this is absolutely charming already. the platforming is fun, the options whether you are naked or not actually make a difference in dialogue for some villagers, the graphics are absolutely well done, the dialogue is good, Axyn's design is absolutely cute no matter what outfit i put him into, and honestly, even without the nsfw content this game'd be one of my favourites. gonna wishlist this and cant wait when this gets released on steam!
Good demo, will buy on steam when out. Hope for bigger maps (megastructures pls!), more secrets, harder parkour challenges and deeper fight/movement systems if possible.
I really had fun playing this game, the movements feels good and are intuitive, it plays great with a controller!
The retro game aesthetic is well done, the characters are really cute, the setting and world map is very reminiscent of a game I love called Tail Concerto.
Not much sex scene since it's a demo but they are pretty hot. It made me want to play your previous games (which I did and made me discover that you probably have a thing for stirrup socks/stockings ^^)
I'll definitely buy it once it's finished!
--------------------------------
Just a few suggestions :
- It's fun that people react and have different dialogues when we're clothed or naked, it would be nice to add a clothes on/off toggle in pause menu (or have a expose/exhibitionnist button), not just ripping clothes then have to get outfit back at ship to make it easier to see the NPCs dialogue.
- Add a quick camera zoom (something like pressing right stick on controller would toggle set camera distance to close up camera to maximum camera distance.
- Would be nice to have a gallery to replay sex scenes at any time (if possible even see stuff like the NPCs fucking in the lower part of Sunsubira), though it seems to be hinted at with the book room in the Terran temple. Maybe also add the illustrations from the magazines and paintings we can see in some houses (even if they are low res).
- Add emotes such as Axyn shy pose, dancing, spanking own butt and teasing (even better if npc would react to it (like applauding, blushing, fanning themselves, hiding their face...).
- Just for fun, maybe add a line/interaction from Yunn about Axyn making a mess if you masturbate in the airship.
- A little bit disapointed by the big enemy in the top of the factory, I expected a boss fight but instead only had to run around it and hit.
- The game's difficulty is just right, the race was a little bit tense but definitely feasible, I did it on my third try but some people seems to have a bit of trouble. Maybe make an accessibilty options to add stuff like a third jump, make that the wall slide would reset the dash and jump, reduce the fall speed and wall slide speed or make it tighter/easier to turn around after a wall jump.
Yay, glad you liked it. For your suggestions: - I made the clothes changing in the ship only because it could break game logic and soft lock you. - That's a good idea, I'll see how to implement it. - There will be a gallery, it will be linked to the side quest involving buying a house. - I don't think emotes are fitting for a solo game, but I thought of making some idle animations. - Would be fun, but there's a lot of logic behind the dialogue programming wise, I need to see if I can implement this easily. - The focus of the game is not combat, there are going to be a few more boss fight, but don't expect anything incredible. - I'm making the race non mandatory in the full game.
Can't seem to find the last gem in Sunsubira. Kinda wish there was a sound or something as a hint to the location of a gem. Perhaps when down to the last five or so in a level? Kinda like the clues in bottles from the Sly Cooper games.
I also can't quite seem to get Yunn's scene. Not sure if the both of those are related.
Aw man... I like Yunn tho... he's so concerned and trying to stay professional and it's adorable. Ah well. I'll wait patiently for new material. Also yay hints!
very fun game, i love it a lot~ one question though, how do i get up to that one forest looking area? i keep trying that one jump from the top of town hall to that one island, but i just cant seem to get it?
An outrageous amount of love and care into a game most are merely gonna play for a quick fap. Legit fantastic. The movement is versatile enough that you do not question if you can climb somewere, instead it's how you can climb there. I stopped missing two crystals. My only problem with the game in this demo is the music (granted I might simply not be understanding the vibe it's going for), at times it just feels like notes that got slapped down on the daw and decided that they were good enough. Don't have much musical vocabulary under my belt, but I believe the lack of bassline makes the songs feel empty ish. And the tracks with that "HOOH" midi sample jumpscared me. I will be greatly anticipating further development in this game and keep ot in my radar for purchase once it's on steam.
I have 100% the game on Android. No issues other than performance, and my phone didn't overheat either. I'm using a OnePlus Nord N30 5G and I get 55-60 FPS at Terran Temple, 36-46 FPS looking at the gate of Terran Temple (where you slot the sun crest), and 40-50 FPS at Sunsubira.
This is also like the only 3D platformer collectathon I can find for mobile. Crazy. Anyways, I had to make an Itch account for this game cause I'm so impressed. Would be a little sad if Android got dropped, but whatever, it's not my game.
Also, I found a little secret at the back of the Temple. “You're not ready yet! Come back later.”
I have a question: I downloaded the Android version and when I try to configure it, I get that all the controls are configured as if it were a PC. Is there any way to play on the phone?
man, climbing that building behind the green crystal shard guy to get to the warehouse with rocky is great for gameplay. But holy I have no sense of direction
I enjoy the game, just had a problem of finding the guy hiding who able turn on the power where the boss was because I forgot the dialog of the npc that hints where he hiding so i took me awhile to find where he was since you cant repeat the dialog of the npc without restarting at a save file.
Just played this today, and it seems really good so far. The platforming is solid and satisfying, and the characters and scenes are hot. Definitely will be buying on steam after it releases.
I do think that the enemies are kind of nothing burgers at the moment, though. With them all being one shot to kill, with the exception of the big one that you can just run around and swing at repeatedly, and the health being extremely plentiful, they really don't change anything by being there. Maybe in the full game, the enemies in the later areas will be a lot more impactful, but right now, I think they're the weakest aspect of the game.
As far as I understand the intent is for fighting to be secondary to platforming, but with how separate the two are and how bare combat seems to be, it makes me wonder how necessary it is. That being said, this is just the introduction and simple fighting has potential to break up fatigue from the main gameplay. Right now it just doesn't really reach that level of engagement to actually pull you in enough to shake off that fatigue
Glad you liked the game. I inspired myself of 3D Mario games where enemies are more seen as obstacles than real enemies, so don't expect incredible combat in the future. It will stay simple, with a little bit of variety with them, but that's all tbh.
To provide an idea on what I think makes combat work better in 3D Mario games, I'd say that a big part of it comes from how the attacks function. A lot of Mario combat with basic enemies is integrated into the movement. The slam attack in this game works pretty well like that, but the basic attack is very fast and effective at just nullifying the enemies. I'd maybe consider giving it more of a cooldown between swings to require some form of timing. A lot of Mario enemies also move in unique ways or do interesting things which makes dealing with them a bit more satisfying. It's not really like it's bad right now, but it's like the other guy said where it just isn't really engaging the way the rest of it is. I do think some tweaking could make that happen without making enemies feel like a major focus.
My only complaint is that I want more lol, even without the NSFW this is a really solid game with controls better than many big budget games. I would gladly play a 50 hour game with these adorable gay boys
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Is this world record?
This game is amazing! I wonder when it will come out
Hey dev are you supposed to be able to get on top of the ruins
And also what is the sign meaning Josh isn't here?
Great movement and surprisingly well optimized for phones
Your gayme is amazing and im extremely hype for the full version, thanks so much for putting effort in sex games.
I was smiling like a little kid the entire time :)
came for the porn, stayed for the gameplay
havent played all of the demo yet but this is absolutely charming already. the platforming is fun, the options whether you are naked or not actually make a difference in dialogue for some villagers, the graphics are absolutely well done, the dialogue is good, Axyn's design is absolutely cute no matter what outfit i put him into, and honestly, even without the nsfw content this game'd be one of my favourites. gonna wishlist this and cant wait when this gets released on steam!
Yay! Glad you liked it!
It's like Pseudoregalia but gay
Definitely a masterpiece!!!
Author,when will the next update be released?
It is on Patreon and SubscribeStar
In other words, the game will no longer be updated to itch.io ?
Good demo, will buy on steam when out. Hope for bigger maps (megastructures pls!), more secrets, harder parkour challenges and deeper fight/movement systems if possible.
I really had fun playing this game, the movements feels good and are intuitive, it plays great with a controller!
The retro game aesthetic is well done, the characters are really cute, the setting and world map is very reminiscent of a game I love called Tail Concerto.
Not much sex scene since it's a demo but they are pretty hot. It made me want to play your previous games (which I did and made me discover that you probably have a thing for stirrup socks/stockings ^^)
I'll definitely buy it once it's finished!
--------------------------------
Just a few suggestions :
- It's fun that people react and have different dialogues when we're clothed or naked, it would be nice to add a clothes on/off toggle in pause menu (or have a expose/exhibitionnist button), not just ripping clothes then have to get outfit back at ship to make it easier to see the NPCs dialogue.
- Add a quick camera zoom (something like pressing right stick on controller would toggle set camera distance to close up camera to maximum camera distance.
- Would be nice to have a gallery to replay sex scenes at any time (if possible even see stuff like the NPCs fucking in the lower part of Sunsubira), though it seems to be hinted at with the book room in the Terran temple. Maybe also add the illustrations from the magazines and paintings we can see in some houses (even if they are low res).
- Add emotes such as Axyn shy pose, dancing, spanking own butt and teasing (even better if npc would react to it (like applauding, blushing, fanning themselves, hiding their face...).
- Just for fun, maybe add a line/interaction from Yunn about Axyn making a mess if you masturbate in the airship.
- A little bit disapointed by the big enemy in the top of the factory, I expected a boss fight but instead only had to run around it and hit.
- The game's difficulty is just right, the race was a little bit tense but definitely feasible, I did it on my third try but some people seems to have a bit of trouble. Maybe make an accessibilty options to add stuff like a third jump, make that the wall slide would reset the dash and jump, reduce the fall speed and wall slide speed or make it tighter/easier to turn around after a wall jump.
Yay, glad you liked it.
For your suggestions:
- I made the clothes changing in the ship only because it could break game logic and soft lock you.
- That's a good idea, I'll see how to implement it.
- There will be a gallery, it will be linked to the side quest involving buying a house.
- I don't think emotes are fitting for a solo game, but I thought of making some idle animations.
- Would be fun, but there's a lot of logic behind the dialogue programming wise, I need to see if I can implement this easily.
- The focus of the game is not combat, there are going to be a few more boss fight, but don't expect anything incredible.
- I'm making the race non mandatory in the full game.
What sort of phone can run this game? I have the newest pixel and all I get is a blue screen after the cutscene
Can't seem to find the last gem in Sunsubira. Kinda wish there was a sound or something as a hint to the location of a gem. Perhaps when down to the last five or so in a level? Kinda like the clues in bottles from the Sly Cooper games.
I also can't quite seem to get Yunn's scene. Not sure if the both of those are related.
I'm adding a hint system to the full game.
Yunn's scene is not in the demo.
Aw man... I like Yunn tho... he's so concerned and trying to stay professional and it's adorable.
Ah well. I'll wait patiently for new material. Also yay hints!
Man i loved this game, i need the Ost of this game on Spotify
Yay, I might upload it on itch directly or steam ^^
Your computer might not be compatible with vulkan renderer
i find a say in the top
very fun game, i love it a lot~
one question though, how do i get up to that one forest looking area? i keep trying that one jump from the top of town hall to that one island, but i just cant seem to get it?
Dash-jump-dash-jump
An outrageous amount of love and care into a game most are merely gonna play for a quick fap. Legit fantastic. The movement is versatile enough that you do not question if you can climb somewere, instead it's how you can climb there. I stopped missing two crystals. My only problem with the game in this demo is the music (granted I might simply not be understanding the vibe it's going for), at times it just feels like notes that got slapped down on the daw and decided that they were good enough. Don't have much musical vocabulary under my belt, but I believe the lack of bassline makes the songs feel empty ish. And the tracks with that "HOOH" midi sample jumpscared me. I will be greatly anticipating further development in this game and keep ot in my radar for purchase once it's on steam.
Yay, glad you liked it.
Sorry for the music, I'm very amateurish at it.
https://shinlalala.itch.io/axyn/devlog/851229/axyn-adventure-faq
Oh i see
I have 100% the game on Android. No issues other than performance, and my phone didn't overheat either. I'm using a OnePlus Nord N30 5G and I get 55-60 FPS at Terran Temple, 36-46 FPS looking at the gate of Terran Temple (where you slot the sun crest), and 40-50 FPS at Sunsubira.
This is also like the only 3D platformer collectathon I can find for mobile. Crazy. Anyways, I had to make an Itch account for this game cause I'm so impressed. Would be a little sad if Android got dropped, but whatever, it's not my game.
Also, I found a little secret at the back of the Temple. “You're not ready yet! Come back later.”
I'm sorry but the android version might get dropped because there's too many issues with people not being able to even run the game.
beautiful game! would 10/10 want plushy of the bunboy
Yay!
4 hours for complete the demo in one day...
The gameplay is so much fun, so much so that I forget it was an nsfw game.
i waiting this game in my steam galery
Yay, glad you liked it ^^
cant get to the platform that has the big monster
Go back to the bottom theres a character u can talk to and tells u to find the captain
i lol so hard at the zelda hints
Two hints for those who almost found all Power Crystals:
Be sure to talk to everyone and check your inventory from time to time.
See a mound on the floor with a big X on it? Down Pound it.
Also for the sex scenes:
Try talking to the people you helped out before. Chances are, they might want you to do it again and repay you in kind.
How to get h-scene with yuun in the ship?
Not in demo
Josh isn't here.
Josh also isn't here.
I'm getting a blurry screen, it only affects gameplay
What ? what platform ?
Sorry for not clarifying earlier, i'm on an Android, Android 14 to be exact.
My phone has a Dimensity 6100+ with a Mali g-57 MP2 with the display being 1600 x720
Just a couple questions...
Is there a way to replay the scenes you see?
and how do you get Yunn to get naughty with you?
You replay them where you get them in the first place.
Not in the demo.
If i pay for game is it full game? also will the itch.io version be updated along with steam version if it does come out
The game is not done yet, there's only a demo out for now.
The full game will be on both itch and steam
kk tanks
I have a question: I downloaded the Android version and when I try to configure it, I get that all the controls are configured as if it were a PC. Is there any way to play on the phone?
man, climbing that building behind the green crystal shard guy to get to the warehouse with rocky is great for gameplay. But holy I have no sense of direction
yo add a cheat for leaf this hurts my hands :[ (the race)
Game is great btw, almost got all the crystals but stopped playing after that.
Yay, glad you liked it
Will there be a demo for MacOS?
Sorry not planed
I enjoy the game, just had a problem of finding the guy hiding who able turn on the power where the boss was because I forgot the dialog of the npc that hints where he hiding so i took me awhile to find where he was since you cant repeat the dialog of the npc without restarting at a save file.
You can talk to the npcs again, they tell you where to go.
Just played this today, and it seems really good so far. The platforming is solid and satisfying, and the characters and scenes are hot. Definitely will be buying on steam after it releases.
I do think that the enemies are kind of nothing burgers at the moment, though. With them all being one shot to kill, with the exception of the big one that you can just run around and swing at repeatedly, and the health being extremely plentiful, they really don't change anything by being there. Maybe in the full game, the enemies in the later areas will be a lot more impactful, but right now, I think they're the weakest aspect of the game.
Agreed
As far as I understand the intent is for fighting to be secondary to platforming, but with how separate the two are and how bare combat seems to be, it makes me wonder how necessary it is. That being said, this is just the introduction and simple fighting has potential to break up fatigue from the main gameplay. Right now it just doesn't really reach that level of engagement to actually pull you in enough to shake off that fatigue
Glad you liked the game. I inspired myself of 3D Mario games where enemies are more seen as obstacles than real enemies, so don't expect incredible combat in the future. It will stay simple, with a little bit of variety with them, but that's all tbh.
To provide an idea on what I think makes combat work better in 3D Mario games, I'd say that a big part of it comes from how the attacks function. A lot of Mario combat with basic enemies is integrated into the movement. The slam attack in this game works pretty well like that, but the basic attack is very fast and effective at just nullifying the enemies. I'd maybe consider giving it more of a cooldown between swings to require some form of timing. A lot of Mario enemies also move in unique ways or do interesting things which makes dealing with them a bit more satisfying. It's not really like it's bad right now, but it's like the other guy said where it just isn't really engaging the way the rest of it is. I do think some tweaking could make that happen without making enemies feel like a major focus.
My only complaint is that I want more lol, even without the NSFW this is a really solid game with controls better than many big budget games. I would gladly play a 50 hour game with these adorable gay boys
Yay glad you liked it ^^
when 0.4.4 update
What bugs should be fixed ?